NavMeshBuilder ignores sections of the terrain where the height isn't zero

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The terrain’s transform is at (0,0,0), and I’ve raised the terrain as seen in the image. When NavMeshBuilder. BuildNavMeshData is called, it ignores square sections of the terrain where the height isn’t zero. Any idea on what’s causing this?)

Looks like it was caused by the localBounds field of NavMeshBuilder.BuildNavMeshData not being set properly. It was (200,0,200) before fixing the mistake - this caused any deviation from height zero to not be included in the NavMesh