NavMeshManager -> WaitForJobGroup cpu usage @ Unity 5.6.3 batchmode

I upgraded to Unity 5.6.3 today. When running our server app build it runs with 3-4%, but when we use -batchmode, the cpu spikes permanently to 50-60%. When checking the profiler NavMeshManager → WaitForJobGroup seems to consume the most CPU.

Anyone else has similar problems?

Adding -nographics seems to fix the problem, weird.

% makes no sense though without relation. Try to find ms numbers and use those wherever possible in future.