NavMeshObstacle.Transform using performance even on static objects.

Hello,

We are spawning some of our buildings real time and we cannot afford rebaking navmesh realtime due to its poor performance. Thats why we are using navmesh obstacles at those buildings (there’s quite a lot of them) and it makes a visible performance drop due to NavMeshObstacle.Transform on Update https://i.gyazo.com/25fac7b9320a3a9e5a0b8bf91f43fd06.png still all of those buildings after they spawn are not being moved anyhow and that’s how their settings look: https://i.gyazo.com/11d306148d538ebd8ac15ee6ccd8b14d.png
is there anything we are doing wrong?

1 Like

Bumping

I also have this problem