I’m trying to move my current project from the old Navigation system to using NavMeshSurface.
I have a surface in my project, and all my obstacles are “flat meshes” (surfaces of different shapes, but with no volume) tagged as “Not Walkable”. With the old system, it works fine, however, when I try to build the NavMesh using NavMeshSurface, it ignores those meshes. “Collect objects” is set to all, so I don’t think the problem comes from here.
Is there a way to exclude those “Not Walkable” areas from my NavMeshSurface?
Thanks