NavMeshSurface, Issues (2020.3)

Hi there,
Anyone using NavMesh in 2020.3.18f1?

So, I want to using NavMeshSurface, but it seems you must download the component from GitHub for some reason, is this true? I did do this, and imported the script. I can attach it, but I see no effect when I bake.
So, at the the end of day I have the NavMeshSurface component, but seeingly no effect from Bake.

Any insights?
Thank you

Navigation stuff is divided into two parts: the core engine has the basic stuff but if you want to do anything interesting or complicated, grab that repo and use that instead.

Yes, I have that… I copied over the NavMeshComponents Folder, into my project.

My issue is that the visual effect of Baking a NavMeshSurface is not occurring, so it is difficult to see if any effect is occurring… do I have a dud??

Did you mark it static and all that?

The github stuff is also subtly different than the inbuilt stuff, in that it supports using just Colliders instead of visible MeshRenderers.

I don’t really have much to contribute other than highly suggesting this AI pathfinding/navmesh asset by Aron Granberg: A* Pathfinding Project

I was using the experimental packages and built in AI just like you, but ran into too many issues. This asset really saved me. Async generation, runtime generation, runtime modification (I have a building system), area tagging, etc.

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Issue was I did not have the Navigation Window open.

Solved, thanks