NearFarInteractor and haptics

Having a XR scene setup like the one in the sample scene for the XRI package which is the recommended way to have haptics only for near casting and not for far casting? (having initially a NearFarInteractor with both near and far casting enabled and a SimpleHapticFeedback associated to it).

I thought on duplicating the NearFarInteractor and have one with only near casting and the other with far casting, but it seems I would be duplicating several components only for the haptic feedback.

I’m using XRI 3.0.7