Need a bit of a help

So first of all hello. I have a couple of questions i founded a couple of treats that helped me but dint answerd to my questions so ial just ask them here …

  1. is it beter to start a multiplayer game or should i just create a single player and add a multiplayer function and how to create multiplayer games ?
  2. in the assest bundle i saw a skeleton (in the ball folder) which had animations so i can create skeleton animations and "slap them on my character ? if yes how to create that skeleton ?
  3. is it posible to make a DLC and how ? i read a treat that sayd use WWW what ever that means
  4. iam creating and FPS a tactical one like payday (ofc whit lower quality not folling my self and others that i can make a payday copy :smile:) is there any good tutorials ?
    Iam very sorry for my terible english mostly use google translater :frowning: so yeah
    waiting for your response

Hi Kilix!

Welcome to the forums.

I’m pretty new myself, so will only be able to answer Q4, really… so here goes.

There are a few tutorials that can help you straight off the bat. First of all (depending on how well you know Unity/game programming) you MAY want to go to the “Learn->Tutorials” section of this website (navigate from top of page) and do a few of the tutorials on different games. They won’t be of the style/genre that you’re after but will help you get aquainted with Unity.

Moving on from that. there are some good vids on starting on the road to game development here:

(The video on Minimum Viable Product is DEFINITELY worth looking at!)

And then there is an introduction to Online multiplayer tutorial called “Merry Fragmas 2.0” found here:
http://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/fragmas-2-multiplayer-fps
(Definitely where you should go. but PLEASE work up to it)

Q’s 2 and 3 I can’t help with…

Q1… I would suggest (in my very humble and inexperienced opinion) do a single player Minimum Viable Product. Then maybe make a Multiplayer Minimum Viable Product. This will help you see which route you should take. However if anyone else suggest a better route TAKE THAT!!! I’m quite new to this myself so please take someone elses suggestions over mine.

Hope that this helps. Have fun, bud - all the best!

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Thank you for your reply i will surely take a look at those beginer videos :slight_smile:

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HI!!

Pretty new too actually :wink:

Sounds a good project hope it goes well!

  1. Multi player aspects work on uploading and downloading text files to a server, you would upload all the information to do with your character and download all the information to do with the world and other peoples characters. Although making this is a little daunting and maybe tricky, implementing it into a game with no multiplayer support isn’t all that difficult as it shouldn’t have to interfere with anything you already have. But as making it is tricky along with being able to test it and all, I recommend making it single player at first before adding a multi player aspect as it should be good practice to make the NPC’s and Bots for your game:)

That was very long sorry lol

  1. the “learn” tab on unity’s website has a section dedicated to animations and skeletons so check that out. Although I recommend leaving animations and actual character structure 'till last as it’s rather time consuming and not really a core aspect that you NEED just to get your game to work.

  2. it should be possible to make a DLC and by WWW i’m pretty sure they meant World Wide Web… so… the internet. Alternatively, I personally would have all the aspects already in he game and then use a code or send a file to the players computer to activate this content ( this way also avoids missing assets if you make it multi player and have DLC skin packs or something, because if you have to download the skin pack and somebody doesn’t have it they can’t see it on somebody else.)

That was also very long sorry haha

  1. again the “Learn” tab should help if you check out scripting as it deals with turning slightly and covers basic movement (although I couldn’t find all the help i wanted from there but it does get the ball rolling) I saw a guy (can’t remember who ) do a FPS project step by step in great detail. I found him by looking a link after one of the tutorial clips so keep an eye out when you watch them they were called “Multi player FPS” i think but thats a little vague sorry :wink:

Good luck with the project though hope it goes well! :slight_smile:

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thank you for all that information you helped me a lot :slight_smile: i dint knew its posible to add a multiplayer fuction :slight_smile: thank you again :slight_smile:

Ooh I love Payday. Good luck!