Can anyone give me a tip on which database I should use for an Android multiplayer game?
The database is used for registration and login as well as storing in-game data.
The player is supposed to have a collection of cards that he creates himself in the game (they are unique). These cards are his inventory, so to speak.
Unfortunately, I have never used a database for such purposes.
I’m sure I can manage the implementation myself with tutorials, but I don’t know
which database is best suited for this.
I would like to run the database on my computer for testing purposes as I don’t have a server (yet).
Hopefully this is the correct subforum and someone can help me.
Kind Regards,
Toby
Other than that, any service or database will do. But player registration is no simple feat, with players expecting to be able to sign in with existing accounts (Apple, Google, etc).
Thanks for the quick reply. I’ll see if I can manage that. I would like to upload the game to the Google Play Store at some point, I always thought there were kits for that.
For this and for the payment methods, but that is still a long way away anyway. Thanks again
In this case check Google’s Firebase. It has everything you need (Authentication, Database…etc). Just make sure you’re securing your system (i.e. not putting any secrets/keys in your Unity game)