I imported a building from Blender into Unity, for the shader i chose a 'Self-Illumin/Bumped Diffuse, and came across the problem of the entire building glowing instead of just some of the windows (which is how the emission map is layed out).
I watched this tutorial:
http://cgcookie.com/blender/2011/07/27/creating-a-sci-fi-panel-part-2/
But when it comes to the part about using alpha-channels to make the map work properly, the guy just kind of ‘speeds up’ and doesn’t explain that well what he’s doing.
Can anyone direct me to a good tutorial on getting an emission map to work in Unity?
There’s A LOT to learn about Unity and game making, i don’t want to just ‘follow along’, i want to learn.
Thanks, Tom