I know there is a way to do it, but i can not remember and i can not find the info anywhere that would help me. I saw a few examples but none were what i needed
mainly it is the last line of code. i want to convert the variable batteryLife to a string, but that line with batteryLife.ToString gives me an error.
thanks
#pragma strict
var batteries: float = 2.0f;
var batteryLife: float = 420.0f;
var batteryReductionSpeed: float = 1.0f;
var lightRange: float = 100.0f;
var horizontalOffset01: float = 175f;
var verticalOffset01: float = 0.47f;
var horizontalOffset02: float = 0.37f;
var verticalOffset02: float = 0.4f;
var horizontalOffset03: float = 0.37f; //701
var verticalOffset03: float = -100f; // 0.72
//var guiLifeOfBattery = guiText;
//var guiRemainingBatLife = guiText;
var instruction = "To Turn Flashlight on or off, press O";
var words = false;
function Awake ()
{
GameObject.FindWithTag("HeadLamp").light.enabled = false;
batteries--;
//GameObject.Find("GUI Text_batteryLife").guiText.text = batteryLife.ToString();
if(words)
{
instruction = null;
}
else
{
instruction = "To Turn Flashlight on or off, press O";
}
//guiLifeOfBattery.enabled = false;
//guiRemainingBatLife.enabled = false;
}
function Update ()
{
if(GameObject.FindWithTag("HeadLamp").light.enabled == true)
{
//guiLifeOfBattery.enabled = true;
//guiRemainingBatLife.enabled = true;
instruction = null;
batteryLife = batteryLife -(batteryReductionSpeed * Time.deltaTime);
//GameObject.Find("GUI Text_batteryLife").guiText.text = batteryLife.ToString("#.");
//guiLifeOfBattery.pixelOffset = Vector2(Screen.width * horizontalOffset02, Screen.height * verticalOffset02);
//guiRemainingBatLife.pixelOffset = Vector2(Screen.width * horizontalOffset01, Screen.height * verticalOffset01);
}
if(Input.GetKeyDown("o") && !GameObject.FindWithTag("HeadLamp").light.enabled == true && batteries >= 0)
{
if(batteryLife <= 0 && batteries > 0)
{
batteries--;
batteryLife = 420;
lightRange = 100;
GameObject.FindWithTag("HeadLamp").light.range = lightRange;
}
GameObject.FindWithTag("HeadLamp").light.enabled = true;
}
else if(Input.GetKeyDown("o") && GameObject.FindWithTag("HeadLamp").light.enabled == true || batteryLife == 0)
{
GameObject.FindWithTag("HeadLamp").light.enabled = false;
instruction = "To Turn Flashlight on or off, press O";
}
if(batteryLife <= 0)
{
batteryLife = 0;
GameObject.FindWithTag("HeadLamp").light.enabled = false;
instruction = "To Turn Flashlight on or off, press O";
}
if(batteryLife <= 50)
{
GameObject.FindWithTag("HeadLamp").light.range = lightRange * batteryLife / 20;
if(batteryLife <= 25)
{
GameObject.FindWithTag("HeadLamp").light.range = lightRange * batteryLife / 20;
}
}
}
function OnGUI()
{
GUI.Label (Rect (Screen.width /2 -100, Screen.height /6 + verticalOffset03, 210, 25), instruction);
GUI.Label(Rect (Screen.width / 8 - horizontalOffset01, Screen.height /6 + verticalOffset03, 210,25), "Battery Life Remaining: ", batteryLife.ToString);
}