Need a shader that doesn't Cull backfaces

Hello,

Does anyone have a shader that doesn’t cull backfaces? I have a few models that are based on plane shapes and from the back they are transparent. A bumped Specular one would be great, but I’m not picky, I just need to get the back sides showing up.

Thanks a bunch,
MegaBender:(

Use “Cull Off” in a shader.

–Eric

Aye, I’m not sure where to place that command in the built-in unity shader “bumped specular”. I tried to add it, but I don’t think I put it in the right location:( for, it did not work. Could you point me in the right direction?

Thanks,
MegaBender

(...snip..)
SubShader {
	Tags { "RenderType"="Opaque" }
	LOD 200
	Cull Off

        CGPROGRAM
        #pragma surface surf Lambert
(...snip...)

Put it in the SubShader somewhere.

–Eric

Thanks a bunch, works perfectly…

Peace
MegaBender:)

I placed Cull Off in the subshader of a Bumped Specular shader, but it won’t work. Any idea what I might be doing wrong?

Post your code. Tends to help.