Need a Shader Wizzard to Upgrade a Built in Shader to URP (2d Renderer)

Hello guys ! :slight_smile:

I mean, the title says it all !
After a few days of trial n error (and a lot of frustration) I wonder if a genius out there would like to give it a try and upgrade a Blur/Bloom shader material that used to work on built In renderer… :sunglasses:

I switched to 2D renderer and this shader is a big part of our game look, any help would be much appreciated !

A link to the little bastard :smile: :

That is a multi-pass shader, which isn’t supported in URP. The passes would either have to be manually called, or set as separate materials on an asset to be rendered.

But you don’t need that specific shader, there are PLENTY of free gaussing blur URP shaders if you do a quick search :slight_smile:

https://www.google.com/search?q=unity+urp+gaussian+blur+screen-space

Already saw this but it seems to work in URP and not 2D Renderer :frowning:

Follow up question ! :smile:
Even in the Built In Renderer I’m having trouble displaying the blur correctly with this shader : it appears perfect in Scene View but in Game mode only the color tint effect is visible, not the blur… Any guess on what’s going on ? :confused:

[EDIT]
It seems like this shader is written to work with an Orthographic Camera, and I need to work with a perspective camera… And as far as I understand the Z depths is not calculated the same way -_-

I guess I would need to update the shader to work with a perspective camera then ^^’