Hi, we’re having trouble working on a solution to hide the edges of the terrain, via a fog system so when the free roaming camera moves towards the edge, you do not see the edge of the terrain. We’ll be restricting the camera from moving too close to the edges, but as the camera can rotate 360deg, player can still see the edges of the terrain stopping very suddenly. Looking for a solution such as static fog to sit around the edges, as opposed to Unity’s built in fog which is distance-based from the camera, so when you move towards the edges of the terrain, the fog moves back too. Need something similar to the attached picture, that stays still. So you can see the enviroment fine, but when you get close to the edges, it gets very foggy as shown.
Already tried linear, exp2 and global fog, all move with the camera. Global fog would be good if it didn’t move with the camera. Particle systems seem too expensive on the frames per sec, so not sure if that is an option.
Any help much appreciated!