Need a to go to game over menu when lives = 0

have game over screen just need a way to get there…in c#

using UnityEngine;
using System.Collections;

public class PlayerStatusController : MonoBehaviour {

public int Lives = 5;
public ParticleEmitter EnemyExplosionEffect;

public void OnGUI() {
	GUI.Label(new Rect(20, 20, 100, 20), System.String.Format("LIVES: {0}", Lives));
}

public void OnTriggerEnter(Collider collider) {
	Lives--;
	
	Vector3 enemy_position = collider.transform.position;
	Destroy(collider.gameObject);
	
	ParticleEmitter explosion = (ParticleEmitter)Instantiate(EnemyExplosionEffect, enemy_position, Quaternion.identity);
	explosion.Emit();
	
	gameObject.GetComponent().Fire();
}

}

After decrementing lives, check if Lives <= 0 , then load level : Unity - Scripting API: Application.LoadLevel