have game over screen just need a way to get there…in c#
using UnityEngine;
using System.Collections;
public class PlayerStatusController : MonoBehaviour {
public int Lives = 5;
public ParticleEmitter EnemyExplosionEffect;
public void OnGUI() {
GUI.Label(new Rect(20, 20, 100, 20), System.String.Format("LIVES: {0}", Lives));
}
public void OnTriggerEnter(Collider collider) {
Lives--;
Vector3 enemy_position = collider.transform.position;
Destroy(collider.gameObject);
ParticleEmitter explosion = (ParticleEmitter)Instantiate(EnemyExplosionEffect, enemy_position, Quaternion.identity);
explosion.Emit();
gameObject.GetComponent().Fire();
}
}