Need a Voxel Engine.

I started unity, unknowing it’s limitations, and now pretty far into my map making I’m learning the hard way.

It seems unity cannot create roofs or over hangs using it’s own Terrain, which I have made most of my map from, with a series of height-maps.

Now I need to make caves and such inside certain areas, and I’ve hit that wall.

I’ve tried looking about the forums and I mainly find the answer, that I need a Voxel Engine.

I’ve looked around, and it seems the only ones I can find cannot import Unity’s Terrain and work off of it.

Also they all seem to be unsupported at this point.

Does anyone know of a solution, or a Voxel Engine that can import unity’s terrain?

Or do I have to scrap all my work?

You can just use meshes. You could use a voxel system if you want, but you can also just find or create the meshes you need. Voxel systems are best if you need the terrain to be editable at run time.

Sadly, I’m artistically challenged haha, making the caves/openings straight from mesh, may be beyond my capabilities, as I’m not familiar with Blender, Maya, etc.

So many games I have scrap…

does not need to be a artist to use Blender, or Sketchup.

see this one,

i got old list of voxel stuff for unity here too (but most of those, especially free ones, are not updated so rather buy some proper one if needed)

That first one seems exactly what I’d need, too bad it’s not quite out yet.

I bought Unlimited Terrains a day ago, and it’s pretty much dead, no support and extremely difficult to grasp, at least for me. I may have to see what I can do until that TerrainGen comes out.