Need advice concerning multiplayer games

So, for the last several year’s I have had this dream to make a MMO. I know, I know “One of those guys”. I understand (or maybe don’t) how big of a project an MMO is. However the idea for my game has been a recurring theme for a long time now, and it’s kind of a bummer knowing that there is no way I’ll ever see it come to light. Not because I think it would sell more copies than WoW, but simply because it’s a game that I want to play, and share with others.

That being said. What should I do to satiate my game development appetite? Do you think that given enough time I could finish an MMO? What about a multiplayer game that wasn’t massive in terms of players, but had a massive world?

You could never finish an MMO by yourself, or with a “hobby team”. An MMO (or a game with a massive world, for that matter) takes years to build for a dedicated team working more then full time.

So should I drop my idea all together and just accept that it will never be done? Or do you think I should limit my scope, perhaps build my game as a single player game first, then take it online? Not as an MMO but something different.

Start small and work your way up. An MMO is NOT easy, at all.

Start with a limited scope multiplayer game and work your way up from there. MP games are quite different from SP games structurally so I don’t think you’d do yourself a service by starting with an SP game as a foundation for MP games.

I think that is what I am going to do. Start small. I am not making a mass-market game, and I have all the free time I need. Thank you for the morale boost P_Hansson, and the words of wisdom from Uncasid and fholm.

lol That’s a pretty bold statement… Yes MMOs are hard but they are becoming easier for smaller indie teams to complete. There’s been a few MMOs built by a single person. Yes it’s not easy but it CAN be done.

I underatand that an MMO is a massive undertaking, and I think that coming in with the attitude of being the next WOW or Rift or EvE is wrong, unless you have the resources. I dont think though that a “small-scale” MMO is entirely out of the realm of possibilities. There are so many third party systems out there for independent developers.

As far as my game is concerned though, I think ill be sticking with Photon Server. The 100 CCU is plenty to develop and test with.

Depends on your experience. If you have years of experience with game programming a simple small-scale MMO is possible if you put a few years into it. Of cause if you just want to sync 100 cubes running around it can be done a lot faster. Would i recommend going into it? If you do it for the learning experience, SURE! If you just want to make your dream game then no.

I feel like the term MMO gets thrown around a lot, lately. A lot of times people who claim to want to build an MMO really just want to build a game with a persistent world, and never really intend to get a huge number of players. And then, when they ask about how to make their game, the nay-sayers immediately swoop down to tell them that they’ll never manage, because an MMO is a huge undertaking, and they don’t really understand the scope of the project the person wants to make.

I don’t know if what OP wants to build is really a full-bodied MMO or not, but I feel that people should be a bit more careful with the term.

Sharpevil, Perhaps I am not using the correct term. What I want is what you described. A persistent world RPG is what I want. I have never intended for even a fraction of the player base of a large scale MMO. perhaps a new term should be developed…like Small Scale Persistent World Multiplayer RPG SPWMRPG haha. That is what I want to do.

A multiplayer game of around 32 players max seems perfectly doable by one guy using Photon. It’s not a big deal. MMOs are a massively different story due to servers having to work in parallel and be in sync (to a degree) and all that jazz. It’s just stupid for one man to attempt and will take years, and your game will still lie in a primitive state (unless it’s primitive to begin with).

Also finding a lot of players is actually near impossible for an indie to achieve. Maybe just try a normal game with MP.