Need advice fixing lighting in a scene.

Hi,

I’m using baked lighting for a scene but I have noticed that when the light generates, it creates some odd artefacts on the walls. The floor seems completely fine and i’m unsure what could be causing this, The environment has a generated UV.

Please see image if anyone has seen anything similar. Thanks.


Try tweaking the bias values on your light in the inspector. Real small adjustemnts.

1 Like

It seems to be just this wall, nothing else. I think ill re-create it and generate the UV map from Blender or something. Odd!