Hi all
I’m new to unity and just worked some 2d tutorials through. now I’m trying to start my own 2d game and don’t know which way of “physic implementation” i should chose. As I see there are two obvious ways:
- use unitys physic with gravity, colliders, character controller, rigibodies and so on.
- implement it by my self, even “colliders” with raycasting almost everything.
As I can see in other answers, there is no obvious right way. But each has his advantages and disadvantages. E.g. first way is a lot easier to start with and you need to script less. But at some point I’m struggling with strange 2d behaviour like screenshot 1.
[17750-screen+shot+2013-11-11+at+08.52.22.png|17750]
now before i’m starting chosing way 2 and implementing everything by my self I ask you for advice ![]()
thank you very much!