Hello everyone!
I am planning to develop an indie multiplayer game in Unity 3D and I need the help of experienced game developers to achieve this. To make things more clear, here are the things I have experience with:
- Unity 3D
- C#
- Git
- HTML
- CSS
- JavaScript
- SQL
- and a bit of ASP.NET Core MVC
For now, I only have the gameplay idea in my mind and started working on an ER diagram for the database.
My biggest concern is the client-server communication, because this is the first game I will be working on.
I need:
- Server-side logic app, which I’m planning to be a C# console application, that will simply respond to requests, however, I don’t know if there is some C# NuGet package for example out there that I can use, which takes care of TCP communication?
- Server Admin Panel - an app that I can use to manage things on the server (start, stop, set in maintenance mode, etc.) and in the database (CRUDs), but I wonder if I should go with a Desktop app or a website?
Best thing would be if there was a package for TCP communication which I would use along with some Desktop app UI platform and make the whole thing a single application which I will use for the server.
I need your opinions on how would you achieve this?
Thanks a lot!
Edit: And yes, which hosting solution would you recommend?