I am keeping some of my business logic as pure C# and want it to be compiled into an assembly for use in a bundle available via the package manager.
My project structure is as follows:
Assets/
- CSharp/
– Runtime/
— SourceCSharpFiles.cs - Unity/
– Runtime/
— SourceUnityFiles.cs
— Libs/
---- CSharp.dll (this will be the compiled output of the Assets/CSharp/** directory)
I publish Assets/Unity/** to my Nexus server to make some code available via the unity package manager
I don’t want another solution off to the side since the files change often and new hires might be confused. I’d love to just structure this in a way that allows a user to simply open up the unity project, modify files, then publish a new version to nexus without having to worry about anything else
Any advice on how to do this?