We are making an iOS app and nether of us are sure exactly how to interpret the profiler in the editor. Nor do we have any base line to compare it to? A standard for iOS maybe?
Profiler screen shot:
What’s the damage?
We are making an iOS app and nether of us are sure exactly how to interpret the profiler in the editor. Nor do we have any base line to compare it to? A standard for iOS maybe?
Profiler screen shot:
What’s the damage?
Why not run the game on your iOS device and connect the profiler. Then you can see what performance on the device.
Then you can see what takes how long and look where to optimize your game.
can we put it on the IOs device without paying Apples $100 fee?
No you can not, without access to the developer program you can’t develop on your device or sell your app.
There is no way around apple on ios.
Apple have changed things to allow building and testing on devices without a developer account. You still require a paid developer account to distribute via the App Store.
http://9to5mac.com/2015/06/08/apple-new-developer-program/
http://9to5mac.com/2015/06/10/xcode-7-allows-anyone-to-download-build-and-sideload-ios-apps-for-free/
Thanks for the news
Fantastic, thanks allot for the news !