Hi Unity,
I am not sure i post this thread in the correct section so i apologize if so and you can move it where it belong.
My name is David and i am in team with my father to create a single player RPG Skyrim style but much smaller in scale of course targeting only PC platform.
My father is a professional (15 years experience) since he is working as a teacher in art and game design college, he start building the assets over 2 year ago. He can model, texture and animate anything professionally just like the triple AAA title out there believe me. He also code in C# but he is slower on that side of thing and i will be the one backing up on this since i am currently learning it via college.
I have carefully look all over the forum and in help and use Google for the last week seeking information on the topic and my conclusion is that it is a giant ball of confusion leading you in every direction without any clear answer.
Like i said it will be a SP RPG with a world half the size of Oblivion so we look at terrain handling in Unity and to be honest we were pretty much disappoint to see it does not support larger world creation easily without having to rewrite a complete terrain engine for in house use.
I also look at Pterrain and saw like many asset here that it is now abandon ware with no update and maker vanish in the mist so this is not reliable for professional pipeline work.
So far after a lot and i mean a lot of reading we are very interested in going the unity way but my father is leaning toward the cryengine exactly because of the amazing terrain tools.
Now the question :
1# What would be the shortest route to get large terrain working for a SP RPG within unity?
2# Will precision float be a real pain to fix for larger terrain?
3# Is there any unity project file with this feature implemented that we can have a look at?
The point is we just want to start prototyping our environment real fast so we can have a good idea upon which engine we will choose .
Another approach could be to export all height map in tiles and to load each new area with a loading screen the good ole way lag free.
Sorry for such a long post but we need clear answers to move forward on our work.
Thank to anyone who can help us start and if we choose Unity we are going to buy Pro that for sure.
Dave