Hi,
Our green blob has been making a mess of a newly designed level. He requested that it would stuck on GameObjects too.
So for the floor im dumping a Quad with a texture. But i couldn’t use hit.normals since it would always be to big or to small (for the surface) i beleive this is where DECALS are used? They render unto the surface, rather than unto a seperate mesh. Im not sure how it works, so let me just ask, how could i add a green splatter on another GameObject respecting its geometry.