Ok, so for the rts I’m building, the units will obviously need pathfinding. What I’m looking for is node-grid setup tools, like to set where the nodes are and which ones are impassable, as well as dynamically updated “vacancies” on nodes, in other words, avoiding occupied nodes in real time, while the occupied nodes change. The units should also stop when they get as close to their target position as they can, considering occupied nodes.
I’m using javascript, any help would be appreciated.