Wasn’t sure how to shorthand the question for the title, but I made a button animation is their anyway to like save the animation to the button itself? I tried to use same button/animation in next level but when it activates the animation it moves to the level 1’s position in the world space, anyway to do this or will i have to make a new animation for each level?
Assuming you have two parts to your animation (the base and the moving button) Make sure you don’t have any animation keys on the button’s base and make sure the moving part is a child of base. Then animate the button part only. In this case the base is your ‘Root’ and you should be able to move it anywhere you want without the animation itself moving it in world space.
You certainly shouldn’t need to make one for each level
ahhhhh, such a simple solution. Your exactly right I have 2 parts and the button is not a child of the base. The reason for that was, I was have trouble getting the animation to play even though the transitions were happening in the animator so I broke the button apart and the animation worked fine. I may have had 2 animators on different parts of button that maybe canceled it out, not sure exactly what that issue was but when I broke it apart and it worked I just kept it as it was. Anyways enough rambling xD thank you for your help I’m really new to this so troubleshooting is pretty hard lol