Need Audio To Stop When I Touch a Game Object.

Hey, I need to stop an audio when another audio turns on, im trying to make ringing and when I touch the phone the ringing stops, how do I do that? Heres part of my script

function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.collider.gameObject.tag == "hippo") { hit.collider.audio.clip = myAudioFile; hit.collider.audio.Play(); }

}

http://unity3d.com/support/documentation/ScriptReference/GameObject-audio.html

http://unity3d.com/support/documentation/ScriptReference/AudioSource.html

http://unity3d.com/support/documentation/Components/class-AudioSource.html

http://unity3d.com/support/documentation/Manual/Using%20Components.html

Between these reference articles and a use of triggers/colliders, you should be able to detect when a collision happens, access the necessary Audio Source Components, and control them as needed.