Need Direction for "Day 1 no-coding-knowledge-whatsoever" Community Member

Hey guys,

I’ve got a lot of time on my hands now I’d like to use Unity to make an RPG… I’m not worried about how much time it takes. I’d just like some solid foundations so I’m not turned away.

Any Good day-1 tutorials guys?

Thx in advance

Start with the tutorials on Unity’s site. Then search Youtube for more. Then start making things and searching for answers as problems arise.

I recommend:

Book:

  1. Beginning C# Game Programming by Ron Penton

Video Series:
XNA 101 Volumes 1 to 3 by 3D Buzz → http://www.3dbuzz.com/vbforum/sv_vid...09d4e94c13ae33

I actually learned C# from the 3D Buzz guys. They teach very effectively and made me understand the important concepts of C# and game development logic in general.

http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-(FREE)-Walker-Boys?highlight=Pathfinding

This will help you.
Alot.

Do you know of any good exercises off the top of your head?

Something to get my feet wet and build a good foundation?

The tornado twins is a good one to start with.
Also have heard the Walker Boys is excellent as well.

RPGs are very complex beasts to tackle. I’d start with the overall concept, and the complexity. RPGs range from Zelda-esque action/rpg to super-complex Elder Scrolls realistic-as-a-fantasy-setting-gets style. Start from there, decide on the plot (Yes, you want a plot. Sandbox games are not the realm of day 1-ers) and start fleshing out every.single.detail.you.can.imagine.

Then take it further.

That should take you a while. Get back to us when you have that done.

http://www.unity3dstudent.com/

http://www.3dbuzz.com/vbforum/content.php?176

http://forum.unity3d.com/threads/37093-Over-7-hours-of-Unity-Training-Videos-Download-them-now!

Thanks a lot guys I’ll look at everything and get back to you when I have something to show you.

Focksie,

ive been using burgzergarcade on youtube hes taught me ALOT on rpgs and coding. it will take awhile but when your finished youll understand the complexity of rpgs. im only tut 30 but ive learned some basic coding methods.

virtualgamelab.com should give you enough learning material to get you started.

I’ve got a terrain going with that default 3rd person controller…

How do I compile a build for someone who doesn’t have the Unity files?

Just build it. Nobody needs to have Unity for anything unless you’re using the editor; no external libraries are used.

–Eric

I get an error where it says

Mono: failed to load DLL

When you build you should have MyGame.exe and and a MyGame_data folder. The MyGame_data folder is needed and has to be in the same ‘place’ as MyGame.exe.

when I make a build only an .exe is made… But I built it to my desktop which is littered with icons so I don’t think I noticed there was a data folder if I had already built it before.

Well, try building a simple scene with only a Main Camera. Call it TEST or something. Wherever you save it, there should be a “TEST_Data” folder. Make sure your platform is PC. If you’re trying to build a web player game, then don’t listen to me because I’m not sure.

If all goes well, the ‘game’ will run.

Anyway, I’m not sure what the problem is, but if you don’t have the ‘data’ folder with the .exe, then it will indeed say “Mono: failed to load DLL”.

Ya I’ve got it working now thanks for the help

i would start with tornado twins and folow them then once you know that then look around for what you need for your rpg like movement scripts and whatnot try to mix codes up to make what you want. i think the tutorials on unity are about the worst there scripts are way to hard for a biginer. i just “borrowd” scripts on unity answers and forums when i started and mixed them together to achieve what i wanted then i learned how to do it myself.

Is it Monday already? Damn, time flies fast here in the Unity community…

P.S. OP, you’ll probably be making nothing resembling an RPG in the coming months. So get your learning boots on and start making those Tetris clones. If you try and make an RPG right now, you’ll just end up with a big pile of stink. You’ll be improving so fast that by the time you’ve finished one part of the game, you’ll have to go back and redo it, since you yourself will see you can do it a lot better with your newly acquired skills.

If you’ve got any questions, programming, modelling or animation and anything related to games, PM me. I’ll try and help you to the best of my ability, if you’re serious about it (and you do seem intent on doing it (for now (I hate multiple bracket levels))).