Hi. I’m working on a project, basicly multiplayer rpg cant call it mmo. Anyways. I noticed runescape private servers has a system, when you create an account, it makes a PLAYERNAME.txt file in a folder, storing data from player name and password(encrypted) to position (x,y,z).
Now. I would LOVE something as simple as this to store what players have in their inventory and all their data like username and such. Is it possible to have unity create a .txt file in my websites database upon registration ingame with all data I tell it to precreate, and use it as a working saving system and account system?
Can this be done in unity, and if so is it a good way? Any examples perhaps? Thanks!