I am just wrinting a workflow article for Cinema 4D and Unity 3D regarding animated characters and run into some problems here.
I already searched this board for similar report and also found some, but the solutions mentioned there don’t work for me.
Having a simple scene in Cineam 4D v10.5 (a cube deformed by three bones, weighted with Claude Bonet) it imports well into Unity 3D, but the bone weights seem to be mixed up. All 3 bones influence the complete cube (see CD file attached).
Trying the same thing by exporting a FBX file from Cinema 4D suddently works fine. Is there some known limitation to the Unity/Cinema bridge?