Also i just want to make the interactive animation for the car to be stationary i.e i won’t be running the car around in the animation.
Just like it’s shown in video.
Car headlight/taillights/brakelights/indicators/foglight ON/OFF
Wiper Control
some of these things have been shown in the mentioned video.
I know being a newbie it will take a lot of time to complete this. But i’m very eager to learn this.
just wanted to comment cause I would love to see the project, I’m running a similar system in my game, not concerning changing colors and materials, but concerning opening doors and sitting down and flipping switches to turn on light and wipers. Here’s a link to a post in my WIP thread, it contains a build so you can check it out if interested, as well as two timelapse videos of me creating a car model in Cinema 4D, just to give you a basic idea of how you should be setting up and cutting apart the car. The basic principle applies to Blender, 3DS Max, Maya, whathaveyou. You will note the quality of my cars, they’re far below the official VW player. I’m guessing the VW car has close to 500.000 polygons. Maybe more. Mine has 5.000. It took me 11 hours to make.
I looked at your WIP thread. It will be very helpful for my project.
Once I have understood everything about modeling then surely i’ll put a WIP thread for it.
Thanks a lot for your help.I’ll be following your thread.
I’ve started making a basic model of the car in Blender.
I’ve made different objects for whatever parts of the car i want to be moving.
It’s almost ready but i am in confusion that should i do the car rendering (i.e adding paints and light effects) in Blender or in Unity 3D.
Will it be possible for me to get same effects as there in the mentioned video using Unity 3D or not?
I couldn’t find good tutorial on car rendering in Unity 3D.
How should i proceed next?
You do that stuff in Unity.
If you mean by ‘adding paints’ the color and how the surface looks that’s shader thing. For free metal/car shader you can check this www.youtube.com/watch?v=iNkzV2jWYzU then change the color value from script.
And for light effects just enable/disable lights and maybe lens flares with toggles.
Thanks for the link miksumortti. I just came to know that for shaders i’ll have to write a shader script in Unity.So, i’ll try that.
Also, because car will be stationary so all the reflection of the car surface and etc… will have to be done using lights effects and lens flares on camera angle change.Is this understanding right?
Well, for reflections you just need a cubemap and the shader will take care of reflections (and if you have Unity Pro then you can use real time reflection instead of static cubemap)