Hello everyone
I imported a jpg picture as Texture through WWW class.
My problom is this texture appears too sharp for my demand. I assign values to mipMapBias and anisoLevel but there isn’t any change.why?and what should I do?
thx
Hi, welcome to the forum!
Can you explain how you are using the texture? Is there any relevant code you can post?
Thank you
My usage is simple
Accord to the code in C#:
public WWW picture;
void Start () {
TextureURL = "../music trigger code/my unity data/texture.jpg";
picture = new WWW(TextureURL);
IsDisplayPic = true;
}
void Update ()
{
if (IsDisplayPic)
{
if (picture.isDone)
{
if (picture.texture != null)
{
this.renderer.material.mainTexture = picture.texture; //image get from an object of WWW is assigned to one panel as texture
}
IsDisplayPic = false;
}
}
}
This code was attached to a panel which will display the pic download from WWW
It appears quite different from importing directly from local project
object’s texture using picture from local project appears blurred while from WWW is sharp
I think maybe the reason is mipmapbias.But it dosen’t work when I changed the value of these relative parameters