(NEED HELP!) Camera controlled by mouse Y, player controlled by mouse X

Hello everyone.

I am making a third person shooter game and I’m having some trouble creating the camera controls.

I want the camera to be controlled on the Y axis by the mouse moving up and down. I also want the player to rotate on the X axis when I’m moving the mouse Horizontally. Here is what I have done:

CameraMouseLook.js (attatched to the camera)

function Update ()
{
xRotation -= Input.GetAxis("Mouse Y") * lookSensetivity;

xRotation = Mathf.Clamp(xRotation, -60,60);

currentXRotation = Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV, lookSmoothDamp);


transform.rotation = Quaternion.Euler(currentXRotation, currentYRotation, 0);
}

And here is the PlayerMouseLook.js (attached to the player)

function Update ()
{
    yRotation += Input.GetAxis("Mouse X") * lookSensetivity;

    currentYRotation = Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV, lookSmoothDamp);
 
 
    transform.rotation = Quaternion.Euler(currentXRotation, currentYRotation, 0);
}

Should I have the camera as a child of the Player? That’s what I’m doing now and then I can still rotate the camera along the X axis. If I don’t have the camera as a child of the player then the camera is stuck in the starting position and will not follow the player.

I can upload some screenshots or GIFs if you want more details.

Anyone there? I need help :S

Code seems good. The camera isn’t following the player, because you need to assign the transform.position of it.