I have been messing around with Wheel Colliders lately for the first time.
Here’s the simple c# script I’ve been using:
Here’s my wheel collider configuration:
Now here are the problems:
1)Car slips way too much. I can’t make a normal turn without the car drifting/slipping. I could solve this problem in two ways: a) Increasing the stiffness of my back wheels. However this reduces the steering effect so that turns take way too long/steering is very little. b) I also increased the friction values for my wheel colliders. However, this has a weird effect with the steering wherein it steers normally for a bit then stops turning for a moment altogether. Similarly, any change to counter the problem produces another problem.
2)The car doesn’t stop turning even after the steering has been stopped. If I steer the car to the left, the car keeps turning to the left even after I have stopped the steering.
Though the car can be driven around a block with the existing problems, it makes it completely infeasible in any actual gameplay like driving around obstacles, etc.
I have been messing around with these wheel colliders to reach a solution for about a week but to no avail.
@Bunny83 you helped me out a long time ago too so I am calling you for help.