Hello,
I am using a duel camera system to render interior of ships seperate from the exterior environment in this case Space. I am needing to control shadow distance on separate cameras because of complex geometry on the interior models.
If I use the global setting, in order to see shadows on ships out in space I need to have a far shadow distance, but since everything rendered in the distance has it’s own camera and everything on the interior has it’s own camera as well is it possible to render shadows per camera instead of globally and control the shadow distances and parameters separately ?
Here is the project I am working on:
Thanks for input and help!