var Target : Transform;
var lookAtDistance = 25.0;
var attackRange = 15.0;
var moveSpeed = 5.0;
var Damping = 6.0;
private var spawnPos : Vector3;
private var spawnRot : Quaternion;
public Transform patrolPoints;
function Start ()
{
spawnPos = transform.position;
spawnRot = transform.rotation;
}
function Update ()
{
Distance = Vector3.Distance(Target.position, transform.position);
if (Distance < lookAtDistance)
{
renderer.material.color = Color.yellow;
lookAt();
}
if (Distance > lookAtDistance)
{
renderer.material.color = Color.green;
patrol();
}
if (Distance < attackRange)
{
renderer.material.color = Color.red;
attack ();
}
}
function lookAt ()
{
var rotation = Quaternion.LookRotation(Target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
}
function attack ()
{
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
function patrol ()
{
transform.position = spawnPos;
transform.rotation = spawnRot;
}
Hi i was wondering how much of this code would i have to change to make it into C#. i need this code in C# for technical reasons with my game, but it would be greatly appreciated if anyone could point me in the right direction. i tried to go lone walk but had trouble making my variable work in C#, sorry im a complete noob at C# so any help would be greatly appreciated. thanks.