Need help creating a display list for items

I have a basic game where you have a list of items to pick up, as you pick them up I want to erase them off of the list. What would be the best route to take in doing this. I don’t even know where to start.

You could use GUIText: compose the string to display ignoring the items already found - something like this:

var gText: GUIText; // drag the GUIText here from the hierarchy
var item1found = false;
var item2found = false;
var item3found = false;
...

function Update(){
  var txt: String = "Items to find:
";
  if (item1found==false) txt += "Item 1
"; // add the items that were not found yet
  if (item2found==false) txt += "Item 2
";
  if (item3found==false) txt += "Item 3
";
  ...
  gText.text = txt;
}