I have a basic game where you have a list of items to pick up, as you pick them up I want to erase them off of the list. What would be the best route to take in doing this. I don’t even know where to start.
You could use GUIText: compose the string to display ignoring the items already found - something like this:
var gText: GUIText; // drag the GUIText here from the hierarchy var item1found = false; var item2found = false; var item3found = false; ... function Update(){ var txt: String = "Items to find: "; if (item1found==false) txt += "Item 1 "; // add the items that were not found yet if (item2found==false) txt += "Item 2 "; if (item3found==false) txt += "Item 3 "; ... gText.text = txt; }