Hey guys, thanks for taking the time to offer any insight you may have.
I’m new to Coding and could really use the help.
I’m creating a First Person Perspective game, and really need help with setting up a script allowing a player to “Sprint”.
If theirs anyway this could be done on a separate script please elaborate how.
Here’s what I currently have.
using UnityEngine;
[RequireComponent(typeof(PlayerMotor))]
public class PlayerController : MonoBehaviour
{
[SerializeField]
private float speed = 5f;
[SerializeField]
private float lookSensitivity = 3f;
private PlayerMotor motor;
void Start ()
{
motor = GetComponent<PlayerMotor>();
}
void Update ()
{
float xMov = Input.GetAxisRaw("Horizontal");
float zMov = Input.GetAxisRaw("Vertical");
Vector3 movHorizontal = transform.right * xMov;
Vector3 movVertical = transform.forward * zMov;
Vector3 velocity = (movHorizontal + movVertical).normalized * speed;
motor.Move (velocity);
float yRot = Input.GetAxisRaw("Mouse X");
Vector3 rotation = new Vector3(0f, yRot, 0f) * lookSensitivity;
motor.Rotate(rotation);
float xRot = Input.GetAxisRaw("Mouse Y");
Vector3 cameraRotation = new Vector3(xRot, 0f, 0f) * lookSensitivity;
motor.RotateCamera(cameraRotation);
}
}