Need help deleting "Armature" bone

Everything that comes straight from Blender to Unity comes through a python importer script. Its behavior has subtly changed over the years. It might best if you export it yourself as FBX and import that instead, but that introduces an extra annoying step in the art toolchain.

Here’s more random Blender3D → Unity3D knowledge to help you experiment:

Blender3D import FBX:

The script that Unity uses:

./Hub/Editor/2020.2.1f1/Unity.app/Contents/Tools/Unity-BlenderToFBX.py

More on fixing it:

Blender3D objects used as trees / detail in Unity3D terrain (See the second half of this response)

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