I have the following code in an OnGUI function:
Handles.DrawSolidDisc(Player.transform.position, Vector3.up, areaOfEffect);
Handles.color = Color.red;
areaOfEffect = Handles.ScaleValueHandle(areaOfEffect,Player.transform.position + Vector3(areaOfEffect,0,0),Quaternion.identity,2,Handles.CylinderCap,2);
The top of the file declares 'areaOfEffect" as a float with value 5.0. When I run the game, I don’t see any solid disc either in game view or in scene view… All I want is a solid disc to be drawn at the player’s feet with an adjustable radius…