Need Help - DrawSolidDisc

I have the following code in an OnGUI function:

		Handles.DrawSolidDisc(Player.transform.position, Vector3.up, areaOfEffect);
        Handles.color = Color.red;
        areaOfEffect = Handles.ScaleValueHandle(areaOfEffect,Player.transform.position + Vector3(areaOfEffect,0,0),Quaternion.identity,2,Handles.CylinderCap,2);

The top of the file declares 'areaOfEffect" as a float with value 5.0. When I run the game, I don’t see any solid disc either in game view or in scene view… All I want is a solid disc to be drawn at the player’s feet with an adjustable radius… :face_with_spiral_eyes:

So I guess plan B then… I’ll make a “mesh” that’s just a small ‘plane’ and put an alpha texture on it and mount that to the player and scale it as needed…

I think that these types of things are only for use in the editor, not something that shows up in the game itself. As in, these are for tool building.

Yeah, handles and gizmos are for use in the editor (gizmos can be shown in the game view, but neither will show up in the build, AFAIK).

In any case, I doubt handles can be rendered from OnGUI().