The error is on line 9 and it started with unity wanting me to remove an ; from the end of line 8 and I have tried a few methods from other people that have suffered with this issues and I still can not fix it.
You missed something on line 8. With line 14 i would guess, Speed is a script you have and you want to create an instance of it. Then the name of your object is missing in line 8 (and the semicolon afterwards!). e.g:
It’s pretty obvious the problem is line 8. It’s not clear why you think line 8 is special and doesn’t require a semi-colon but everything else does. Unity wouldn’t tell you to remove a single semi-colon.
but the main problem was fixed and sadly there is more problems
EDIT: so now this script isn’t getting the reference of the boostSpeed from the other script and anything that uses the variable of Speed within this script does not work.
This forum is not about us being your auto-correct typing helper.
These are all just fatfinger typographic errors on your part. You have NOT copied this code accurately at all.
The complete error message contains everything you need to know to fix the error yourself.
Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors.
The important parts of the error message are:
the description of the error itself (google this; you are NEVER the first one!)
the file it occurred in (critical!)
the line number and character position (the two numbers in parentheses)
also possibly useful is the stack trace (all the lines of text in the lower console window)
All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.
Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.
Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:
How to do tutorials properly:
Tutorials are a GREAT idea. Tutorials should be used this way:
Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.
If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.
Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.
Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.
Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.
Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!
Well, you wrote this. I have zero idea how you call your own classes and files, I only see whatever you share with us. If it’s too complex for you, visit some beginner tutorials to learn how basic things work.
This also has no real meaning in C#.
You need to decide if Speed supposed to be a component or a number. If it’s a number you need to decide if it’s a float (with decimals like 1.2f) or an integer (-4, 0, 1, 2, 3… etc).
With don´t seeing your current code we can just guess what you did now…
But you try to use “boostSpeed” as type on any part of your code.
Looks like @ edited his answer cause of your original code. If you don´t need the “boostSpeed” script anymore, change the type of your field “Speed” to “float”, as Lurking-Ninja answered originaly
private float Speed;
and remove line 14 of your code from top post.
This is absolute basic stuff of coding. You maybe should start with a C# coding tutorial, to understand what you are doing
Basic C# here - Variables are defined as follows – Inspector/Editor stuff eg [SerializeField] then the access modifier eg public, private, protected etc. then the variable type eg float, int, bool, etc. then the variable name and finally an initialization value if you want it followed by (as with nearly every line in c#) a semi-colon;
If you think in those terms I assure you, the answer will show itself.