Ive been in a school club called Technology Student Association (TSA) for 4 years, and I finally decided that I’m going to do the video game design competition. Ive been wanting to do this competition for a while and i think for my senior year, it would be a fun one to do, and I’ve been messing with unity for about 3 years now and have learned to love it
So now I’ve ran into a issue, although not with making the game… with licensing/copyright. I know that the unity personal editon is completely legal to use and that anyone can use it however they would like as long as revenue doesnt hit $100,000. The only problem is that I need copyright permission in my documentation for using unity as the engine. But i cant seem to find anything. Do you guys think that me putting the product comparison page (first link, although i’ll have to print it out) as the copyright/licensing would work, because if it doesn’t, ill get DQed. I’ll post the competitions description link below aswell
Just read the competition terms. I would worry more about them then the unity terms.
That’s a clause no self respecting developer would sign up for. A reputable competition allows the dev to keep ownership of the game, and usually allows the promoter a lisence to do competition related things. Typically:
Play the game for the purposes of judging the competition
Use the game for the purposes of promotion of the competition and the competitions purposes
But that’s it. There is no way you should be handing over ownership of the game to these guys. Not unless they are paying you for it.
I bet that’s more intended to mean that any physical materials or computer files you submit will not be returned to you, which is a pretty standard thing. I don’t think it could reasonably be interpreted as a copyright assignment.
That’s probably what they intend. That’s not what they say. There is nothing in there preventing them from posting a copy of the game publicly on the Internet, or from selling copies of the winning entry.
Not saying they will. But I’d get proper written clarification before sending anything.
Incidentally those games are going to include some ridiculously heavy sounds or high fidelity textures. 15 minutes of gameplay on a DVD…