Hello, I’m pretty new to shaders and graphics in general using Unity Engine.
Here is the shader I am currently using on my UI Image to blur what is in the background (frosted glass-type effect). Out of all the shaders I found on the internet, this is the only one that has worked for me. The problem is that the blur effect isn’t that great, and I want to replace the blurring logic with that of another shader.
Current shader source:
The new shader I want to use:
Can someone please lead me to understand what’s fundamentally different between these shaders? How can I modify the second one to render the same way as the first one, just being attached to a material on a UI Image and not needing to be attached to camera? Thanks!