Thanks in advance3 guys!
heres my script:
function Start()
{
SwitchWeapon
}
function Update()
{
if(Input.GetKeyDown("1"))
{
SwitchWeapon(0);
}
else if(Input.GetKeyDown("2"))
{
SwitchWeapon(1);
}
else if(Input.GetKeyDown("3"))
{
SwitchWeapon(2);
}
}
funtion; SwitchWeapon(index : int)
{
for(var i=0; i<transform.childCount;i++)
{
if(i==index)
{
transform.GetChild(i).gameObject.SetActiveRecursively(true);
}
else {transform.GetChild(i).gameObject.SetActiveRecursively(false);}
}
}