Hello Everyone,I am beginner for unity and trying to make game of aeroplane like Air Strike 3d …
I need help in camera section. I want to move my cam just like in that game where it is following the Airplane along x axis as well as when air plane goes to left it scrolls on left for say 100 m and same goes with right
I dont think its smooth follow because it is not following airplane i guess … Please please help me with the soultion
I tried making a new empty game object and drag both camera and airplane in it …and then tried smooth follow script but its not the way i wanted…
I am sory if i could not explain the problem properly here is the link of the Air Strike 3d
check the video after 4.42 minutes to avoid the information screen and all…
See in that screen scrolls little bit left …right and i dont think its smooth follow if it is then please provide me the solution…if possible i will be very thankful…
I don’t think the camera is following the player along the x (I don’t think its the x-axis, but you know what I mean^^), but the player is following the camera! (he is limited how far he can go forward and backward depending on the position of the camera)
Ok… now the scrolling… I think the camera starts scrolling as soon as the player is at certain distance to the player.
if(Math.Abs(Camera.main.transform.position - transform.position) > scrollDistance){
//start moving camera
}
Thanks dude you made my day …
( by the way i understood what you meant ^-^) …Sorry
By the way I have done this and it is working but my when my airplane goes to left it goes smoothly but when i try to come back again to the normal position or to d right
Airplane gets jerk or shock … ( understood what i mean … )
yeah... you made it REALLY the right way... you pressed correct answer on you own answer, not on mine.. :/
– Nonakesh