Need help for making a multiplayer tictactoe online game

I always wanted to make a tictactoe online game but I am a beginner in Unity and I have been stucked for a long while while implementing a networking to my tictactoe game. I have thinked about how it works but the problem is I don’t know how to make it. I probably need a server to choose random client to start as X and make a turn by. disable the other player script so the player can’t make any choice on the button. Can anyone please help me?

If you’re a beginner in Unity, it is a bad idea to take on a multiplayer game. That’s like saying you’re just learning how to drive but you’d like help with how to compete in Formula 1.

For a tic tac toe game, I would do it with the unet LLAPI or NetworkServerSimple. I’d send messages updating the board state between the server and the client, and wouldn’t do anything like syncing object locations like is done in the HLAPI since it isn’t really built for a simple board game.

Thanks for replying, I actually have an idea on how to do it but I get confused when it comes to programming it. I want it to be a server client infrastructure and the person who start pairing player first will be the server and it will also be the person who start the game first. The problem is how do I send message to tell the client it is your turn.