I basically imported the OculusUnityIntegration.unitypackage into my scene and dragged in the player camera prefab. When I play it the left screen of the split is ok for a few seconds then just turns black. It’s the same on the tuscany demo level that came with the development kit for unity. Any ideas as to why this is happening?
same problem…someone can help?
The Demo Runs fine for me, but after Building and Running my level (Unity4…same as above) I get a a few seconds of correct functioning then my screen goes black…
Any more updates on this?
I’ve found that sometimes the shaders in my project cause this. Other times when something goes wrong, an error perhaps, anything after that makes the scene black. Exporting the entire scene as a package and importing into a new project fixes it, but that’s a hassle and a half.