Hi,
I seriously need help…to see why i cannot connect to the masterserver as client…
i always get the “NAT target 0 not connected to NAT facilitator 67.225.180.24:50005”
here is my code
using UnityEngine;
namespace Assets.Scripts.Manager
{
public class NetworkManager : MonoBehaviour
{
public const string GameName = "Keep the circle";
public const string RoomName = "Room1";
public const string TypeGame = "Capture the flags";
public const int ListenPort = 25000;
public const int NbPlayer = 5;
public PlayerManager Player;
public HostData[] _hostList;
private bool _tryingToConnect = false;
private MainMenuManager _mainMenuManager;
public void StartServer(MainMenuManager mainMenuManager)
{
_mainMenuManager = mainMenuManager;
Network.InitializeServer(NbPlayer, ListenPort, !Network.HavePublicAddress());
MasterServer.RegisterHost(GameName, RoomName, TypeGame);
_mainMenuManager.DisableCanvas();
}
public void ConnectToServer(MainMenuManager mainMenuManager)
{
_mainMenuManager = mainMenuManager;
MasterServer.RequestHostList(GameName);
}
#region LifeCycle
void Update()
{
if (_tryingToConnect)
{
if (!Network.isClient && !Network.isServer)
{
Debug.Log(_hostList[0]);
if (Network.Connect(_hostList[0].gameName) == NetworkConnectionError.ConnectionFailed)
{
Debug.Log("Erreur de connection");
}
_tryingToConnect = false;
}
}
}
void OnServerInitialized()
{
Debug.Log("Server Initialized!");
var player = Network.Instantiate(Player, new Vector3(0, 3, 0), Quaternion.identity, 0) as PlayerManager;
player.networkView.RPC("SetColor", RPCMode.AllBuffered, new Vector3(255, 0, 0));
}
void OnConnectedToServer()
{
Debug.Log("Connection Initialized!");
var player = Network.Instantiate(Player, new Vector3(1, 1, 0), Quaternion.identity, 0) as PlayerManager;
player.networkView.RPC("SetColor", RPCMode.AllBuffered, new Vector3(0, 255, 0));
}
void OnMasterServerEvent(MasterServerEvent mse)
{
if (mse == MasterServerEvent.RegistrationSucceeded)
{
Debug.Log("Registered Server");
}
else if (mse == MasterServerEvent.HostListReceived)
{
_hostList = MasterServer.PollHostList();
if (!Network.isClient && !Network.isServer)
{
if (_hostList.Length > 0)
{
_tryingToConnect = true;
}
else
{
Debug.Log("Nothing Found");
}
}
}
}
#endregion
}
}
plz i need ur help