Need help identifying a material/shadow/pixelation problem.

Hello!

I’m hoping someone can shed light on what’s going on here: certain models have this pixelation flicker that appears on them (visible on the ground/road and on the rocks in the background). I’ve tried disabling fog, changing the material’s shader, disabling antialiasing, but nothing makes it stop. Thanks!

Try on a new device
Mali 400 MP2 had same issue with too tilled textures

That doesnt seem to be it…it works fine in editor, but fails on several different version iphones. I think it has something to do with the texture, because other random textures with the same mesh/shader yield better results.

Edit: Definitely not the texture…still experiencing the artifacts on a standard shader material with no texture.

Solved: It was my caustics projector. It was drawing something to a uv channel that I shouldn’t have been messing with.