Need help identifying cause of texture artifacts (video)

As the title explains, I have some weird artifacts that are visible in certain textures most noticeable where there are long straight lines. In the video you can most easily see them in the lines of the floor and in the orange horizontal line on the walls. It almost looks like a LOD effect, but I am not sure. I’ve been playing with many different settings (lighting/shadows, camera, etc) and so far no luck. Hoping someone has seen this before and can point me in the right direction.

This is a VR game using the Universal Render Pipeline, Unity version 2020.3.12

Any help is greatly appreciated. Thanks.

Try changing filtering mode to Trilinear. Also bump the Aniso level bit.

Although be warned, depending on the platform, these may or may not have a significant effect on performance.

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Thank you! After following your suggestion all artifacts are now gone with no noticeable degradation in performance. Now I just need to read up on these settings so I can better understand the nature of the fix.