Need help ignoring camera clipping only for Flares

Need help ignoring camera far clipping only for Flares, I have a distant directional light and I cant see the flares due to camera far clipping plane and increasing the camera clipping distance for everything isn’t a solution cause will drop fps very badly.

Create a second camera that is a child of the main camera. On this camera you just created set the depth to something higher than the main camera (2 will do). Then set the Clear Flags to Depth Only. Also you want to set the Culling Mask to a Layer that you have your Directional Light on. And lastly set the far clipping plane to a high number. This will Render only the Directional Light, so the far clipping plane only effects the directional light.

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Thanks its working, will this affect frame rates having 2 cameras?

No. Since the second camera is only rendering the flare. It will a tiny bit but a lot less than having one camera with a high far clip distance.